Start here
Narrative designer, filmmaker, writer. Currently shipping a game and a book.
Hey,
My name is Nata Pokrovskaya, and I’m a filmmaker-turned-narrative designer. I’ve made games, VR, interactive film and immersive experiences. Right now, I’m working at Wargaming, while developing an indie game called Radio Arctica with my creative partner, and finishing a book — Narrative Design Across Media, coming late 2026.
Unevenly is where I write from inside the work. Designing encounters, directing cinematics, writing dialogue, grading student scripts, assembling pitches, or looking for mechanics that will click. Not the stuff you'll get from your local AI or a Twitter thread.
Who this is for:
Narrative designers who want to see how their peer does the job.
Students of interactive storytelling and game writing, or anything adjacent, who want to know what the syllabus doesn’t cover.
Indie devs who’d like to have a story in their game, but aren’t quite sure what a narrative designer does, or when to call one in.
Three posts to start with:
The owl, the globe, and when you should call a narrative designer — for indie devs suspecting they have a story problem.
Every year they make the same mistakes — what I see again and again grading student projects, and how to avoid it.
Do you consume enough? — why I’m always feeling I’m not reading, watching, or playing enough, and what that costs me (and any other storyteller).
If you’d like to work together, invite me to speak, or have me teach a workshop — reach me at nata@pokrovskaya.com.
— Nata

